This will help with the difficulty spike (there's a big gold bonus & tier 2 chump upgrade for reaching the Jungle) as well as pacing issues where you didn't have unlocks to buy as you worked through ICH. It still opens up early on, but you can now finish the Grasslands and unlock the Jungle before tackling its harder quests. We have changed the Ice Cream Headaches region to be optional. Fixed some issues with dungeoneer renaming.Fixed some issues with stickers on battle cards (e.g.Fixed some instances where objective related monsters were not being considered for pathfinding.Fixed some issues with equipment positioning on the dungeoneer.Fixed an issue where monsters were not recorded in Guildopedia in some battles.Ensure clouds are removed when a dungeoneer enters a tile during quick animations.Ensure there is always a monster card drawn in dungeon hand.Fixed an issue where drawing with Favour in battle was disabled if the deck was empty.The camera now pans up to the avalanche when it is moving.Fixed some issues with stickers on Yodel cards showing incorrect bonuses.Fixed some issues with over healing with Blessed and Volunteer Medic. ![]() If a character has no cards to play they automatically lose the battle.Fixed Skilled to add the correct range of cards to the deck.Fixes for Fountain Hunter, Hubris, Volunteer Medic, Pyromaniac.Fixed issue where number of cards played was reset if using Favour to draw a new hand.Fixed issues with Ragecaster and Fountain of Power.Fixed some instances of using Favour during time it should not be allowed.Prevent abandoning quest during Victory/Defeat screen to stop gold duping.Changed the Shade in Curious Crypt quest to a Lich's Shadow with special art.Should be more consistent and natural feeling, especially in various submenus ![]() Overall monster balance should be much improved
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